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- FALLOUT 3 ALL DLC QUESTS LOCAL FLAVOR MOD
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Just imagine, a simple idea: some band or musician likes Cyberpunk 2077. That said, I think developers haven't even grasped all the potential for modding yet, and I think they might even not really notice the monetization potential it has for them.
FALLOUT 3 ALL DLC QUESTS LOCAL FLAVOR MODS
That still extends the lifecycle of a game well beyond its support cycle, and will definitely encourage a segment of the fanbase to buy the next game in the series long after that, so, it's still good for a developer to support mods in my opinion. No need for more DLC, community members will have their own projects.
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They already have the game, no need to buy another copy.
FALLOUT 3 ALL DLC QUESTS LOCAL FLAVOR MOD
And although it will keep a sizable fanbase, it won't grow much anymore, and the market for paid DLC will dry up, while the mod community becomes more self-supporting. The people creating new content (DLC's) would mainly be red-engine users, designers (models & textures) and writers.Ĭlick to expand.Definitely, though after some time, even mod enabled games will reach the bargain bin.
FALLOUT 3 ALL DLC QUESTS LOCAL FLAVOR CODE
The people fixing bugs and optimizing code would be the core red-engine developers. If the DLC comes first, they'll probably throw in whatever minor bugfixes they have ready anyway, but won't hurt to be transparent about it.
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Just hope they clarify properly when they release them seperately, so people don't expect bug fixes when it's purely content or viceversa. But, they can just as easily release the two seperately. It's totally possible that CDPR shelves the one finished first, until the other is finished as well, to release the two together in one massive update. Whenever CDPR feels the DLC is finished and it's the right time to release it, they can release it. Whenever CDPR feels the bug-fixes are in a state suitable for release, they can release it. And they will run simultaniously, since there's no point to keeping all those designers and world builders unoccupied while the programmers fix the code, as there is also no point to keeping the programmers unoccupied while world builders and designers do their respective things. So the two tasks running at the same time will slow eachother down a little, but they can run simultaiously. Some red-engine developers may also be red-engine users, and help developing the game, but I can guarantee, that most red-engine users aren't even allowed to look at its un-compiled codebase.Įffectively, both bug-fixing and developing new content will happen simultaniously, and don't interfere too much with eachother, other than the two having little time to communicate with eachother, because they're mostly working on completely different things. Other times, new content may require something that Red-engine doesn't support (yet), and a red-engine developer may have to look into adding the required feature. Occasionally, a bug may be caused by a red-engine user using the engine in a wrong way, in which case the red-engine user will probably have to fix the problem. They use the features created by the red-engine developers. Red-engine users do not develop the engine, but have a specialized gui to create the world using it. The tricky part is the red-engine users and developers. The people creating new content (DLC's) would mainly be red-engine users, designers (models & textures) and writers.
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(some of them will come as free dlc and some as part of the expansions) We will maybe see Plastic surgeon(or however they will call it) but without option to change your sex (Things like romances are tied to this, it would be stupid if we firstly complete Judy romance as female V and then change to male and complete panam romance in the same playthrough but it might lead to funny scene like in witcher 3 when u try to romance both triss and yennefer in the same moment and they leave Geralt tied to a bed xd)Ĭlick to expand.The people fixing bugs and optimizing code would be the core red-engine developers.
FALLOUT 3 ALL DLC QUESTS LOCAL FLAVOR SKIN
Purchasable apartments dont make sense now since there is no good way to earn money in the game(i know about the exploit but still it's an exploit that is gonna be fixed like cow's skin in witcher 3) I think in case of cyberpunk they will bring cut content that need to be in game for multiplayer like car customization purchasable apartments barber etc. Making hopes that they will add 20-30 or even 10-20 hours of gameplay with them is pointless. The rest were skins new armor sets and new game+ mode. They added 4/5 small quests with them only. DLC's in witcher 3 didnt give us even 10 hours of pure gameplay.